Draw a Tree
I have collected hundreds of drawings, some are very beautiful. Rarely I get drawings of bamboo.
Invariably one nerd who wants to win the prize and show off his computer geekiness draws a directed graph. After all, he doesn’t know the criteria I'll use to choose a winner (none, it is a random drawing).
But most draw physical trees.
I get canonical tree shapes: mainly deciduous trees, with and without leaves, and a few conifers.
When asked why they didn’t draw any roots, invariably the answers is, “Because I drew what I can see. No need to show what’s below ground.” When asked why they included roots, those who did answer, “Because trees have roots.” Some software folks are very detailed and want to show everything. I’ve even received trees with tree parts labeled.
And there is my hook into the art of design storytelling. It depends upon your audience and the goal for telling your story whether you should include roots or not. There’s no “right” answer. Depending upon what your audience already knows and what you want to focus on, it is perfectly OK to leave out certain details.
The art of effectively drawing or describing any aspect of a software design, is to knowing what to leave out. It’s just as important to know what to omit as it is to know what to include. There’s always more detail. Effective design storytelling leaves out unessential details so that the important stuff can get emphasized.
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home